ATTENTION: ADOBE FLASH PLAYER 9 REQUIRED
Improved the collision system so I now may add lots of worms and lag almost nothing.
Ok. This is junk! XD Use the keyboard's arrow keys to move/jump. "Bixim" is that frozen-expression creature. It always looks sad and lazy, but it may be feeling something else. The game's goal is to catch as many worms as you can and move on to the next level. Worms with a green circle around it make something special, like enabling/disabling platforms.
It is totally incomplete... I started this but I probably will never end it (or actually start it). I'm just still working on that sidescrolling game library (I actually lost lotsa time cause i deleted everything and started over. xD). In this sample you'll try the no-gravity type of movement (in heaven: which is the "game"'s last thing. Yes, it ends there. xD) Notice that acceleration/deacceleration while on air is different (including when jumping). Anyway, this is about it -_- have fun (or not).
Programs I used for this:
Adobe Flash 9/CS3 (ActionScript 3.0)
Adobe Photoshop 7.0